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技术通告:贴图单向透明/遮挡烟雾/贴图渲染问题提供重要解决方案

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涉及MOD:EVOS MOD/PRMOD/ETON85MOD/UKRWARMOD等等
大量存在的“贴图单向透明和遮挡烟雾”问题提供重要解决方案:细心的玩家发现,在某些Addon和模组中,会出现驾驶室的挡风玻璃直接穿透整个模型的问题,以及某些模组中存在贴图遮挡爆炸烟雾和其他画面元素问题(就像PS图层一样,游戏产生的画面元素被强行渲染在最后一个图层)
已知这个问题至少发生在PRMOD中的M1A1贴图(ARMA)
ETON85MOD中的M1A2坦克
UKRwar中的巡逻艇贴图。
以上问题十分隐蔽,如果不注意很难发现。
具体表现方式包括但不限于:当玩家对上述载具进行攻击时,攻击产生的爆炸特效、烟雾特效会被载具吞并,当M1和M2在沙漠地表行使时,车辆扬起的沙尘无法遮挡车体,而是车体遮挡沙尘效果。
EVOS MOD2.0在开发CombatVessel时遭遇该问题后,经过12小时的技术攻关,成功解决:
解决方法:使用PS+PAA插件保存时,使用DXT1而不是DXT1A标准,同时请勿勾选过滤Alpha通道选项,如果问题不能解决或者仍存在BUG,接下来将有问题的使用TX2工具将上述贴图保存为_co后缀的pac格式,即可彻底解决问题。 翻译这句话为英文。
Important Notice:
The EVOS MOD provides a crucial solution to the widespread issues of “one-way transparency in textures” and “smoke/particle obstruction”.
Attentive players may have noticed that in certain addons and mods, the cockpit windshield appears to penetrate the entire model, and in some cases, textures incorrectly block explosion smoke and other visual effects (similar to Photoshop layers, where game-generated effects are forcibly rendered behind the texture layer).
This issue has been confirmed in multiple addons, including:
M1A1 texture in PRMOD (ARMA)
M1A2 tank in ETON85MOD
Patrol boat texture in UKRwar
These problems are subtle and can be difficult to detect without careful observation.
Symptoms include (but are not limited to):
When attacking the above vehicles, explosion and smoke effects are “swallowed” by the vehicle model.
When M1 or M2 tanks move across desert terrain, the dust clouds they raise are incorrectly hidden behind the vehicle, instead of partially obscuring it as intended.
Solution:
When saving textures in Photoshop with the PAA plugin:
Use DXT1 instead of DXT1A format.
Make sure “Filter Alpha Channel” is not selected.
If the problem persists or bugs remain, use the TX2 tool to re-save the problematic textures in .pac format with the _co suffix. This will completely resolve the issue.
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