public static void Move(Entity ent,Point3d ptStart,Point3d ptEnd)
{
ent.TransformBy(Matrix3d.Displacement(ptEnd - ptStart));
}
public static void Mirror(Entity ent, Line3d line)
{
ent.TransformBy(Matrix3d.Mirroring(line));
}
public static void Scale(Entity ent,Point3d center,float scaleAll)
{
ent.TransformBy(Matrix3d.Scaling(scaleAll,center));
}
public static void Rotate(Entity ent, Point3d center, double angle)
{
//new Vector3d(0, 0, 1)应该是用来标识基准平面的,这里指的是在XY平面内旋转
ent.TransformBy(Matrix3d.Rotation(angle, new Vector3d(0, 0, 1), center));
}
{
ent.TransformBy(Matrix3d.Displacement(ptEnd - ptStart));
}
public static void Mirror(Entity ent, Line3d line)
{
ent.TransformBy(Matrix3d.Mirroring(line));
}
public static void Scale(Entity ent,Point3d center,float scaleAll)
{
ent.TransformBy(Matrix3d.Scaling(scaleAll,center));
}
public static void Rotate(Entity ent, Point3d center, double angle)
{
//new Vector3d(0, 0, 1)应该是用来标识基准平面的,这里指的是在XY平面内旋转
ent.TransformBy(Matrix3d.Rotation(angle, new Vector3d(0, 0, 1), center));
}