超级坦克也是这个道理,删除原有特殊单位,换成其他的,当然,也可以自己加单位复制一串
{"Id":102051,"Name":"波兰超级坦克","Army":10,"Type":2,"Ranking":0,"Feature":[12,13,14],"MinAttack":60,"MaxAttack":74,"MinRange":1,"MaxRange":2,"HP":405,"Defence":17,"Mobility":8,"NeedLeadership":1,"CostMoney":650,"CostGear":180,"CostAtomic":36,"MaxFormation":1,"Leadership2":0,"Leadership3":0,"Leadership4":0,"BuildTime":0,"BuildCD":0,"AOE1":0,"AOE2":0,"Country":[12],"FormationChance":[]},
当然,你需要兵模,不然就和这个兵种一模一样了,兵模我这个帖子就不讲了。

{"Id":102051,"Name":"波兰超级坦克","Army":10,"Type":2,"Ranking":0,"Feature":[12,13,14],"MinAttack":60,"MaxAttack":74,"MinRange":1,"MaxRange":2,"HP":405,"Defence":17,"Mobility":8,"NeedLeadership":1,"CostMoney":650,"CostGear":180,"CostAtomic":36,"MaxFormation":1,"Leadership2":0,"Leadership3":0,"Leadership4":0,"BuildTime":0,"BuildCD":0,"AOE1":0,"AOE2":0,"Country":[12],"FormationChance":[]},
当然,你需要兵模,不然就和这个兵种一模一样了,兵模我这个帖子就不讲了。
