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谁能帮忙把e1.5.5的英文更新日志放上来下?

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IP属地:福建1楼2020-11-20 11:11回复
    干嘛?想全部翻一下?


    IP属地:山东2楼2020-11-20 11:28
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      2025-10-02 13:55:05
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      Character Development System
      Added 10 more combat-related tactics perks to the game. This finalizes the current tactics skill tree.
      Added and balanced 32 medicine perk effects on the campaign side.
      Fixed the speed bonus for siege engine construction of the Sweatshop perk in the Steward skill. Instead of a flat bonus of 20, it is now 20%.
      Fixed a bug that causes troops to appear as very old or young.
      Fixed a bug that caused children to show up in the inventory screen as selectable.
      Fixed a bug that caused the player to heal immediately just by waiting on the map.
      Clan and Party
      Bandit parties which were close to a hideout were attacking other stronger parties because they assumed that parties inside the hideout would help them. However, that is not the case. They will no longer make this assumption.
      Fixed a bug that leaves the main hero's spouse in the main party in a fugitive state.
      Enabled AI marriages to occur over time.
      Gave most clans enough adult members to lead the minimum number of parties. Added children to some clans to ensure better long-term continuity. More changes will follow.
      Armies
      Fix a bug that allowed lords in the player's army to recruit from raided villages.
      Kingdoms and Diplomacy
      Fixed a bug that caused dead heroes to participate in kingdom decisions.
      Fixed a bug that led to mercenary clans defecting as vassals to other kingdoms during the main storyline.
      Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.
      Economy and Trade
      Fixed a bug that prevents the effects of daily settlement projects.
      Fixed an issue that caused caravan speeds to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
      Fixed a problem with tanneries not making any profit and closing all over the world in the long term.
      All workshops are a bit more profitable now.
      Crafting
      Missing/Invalid damage type strings were fixed.
      Fixed an issue with some crafted two-handed weapon blades not disappearing from the character’s back after drawing the weapon.
      Fixed a bug that caused the wrong tooltip and description to show at the smelting and refining screen.
      Settlement Actions (Town, Village, Castle and Hideout)
      Players are no longer able to form caravans while in disguise.
      Players are no longer able to buy workshops while in disguise.
      Players can no longer heal by entering and leaving the training field.
      Quests & Issues
      Quest battle AI aggressiveness improvements. (Quest NPCs will be more defensive in combat based on their skills.)
      Fixed a bug that caused some quest rewards to be floating-point numbers.
      Quest difficulties will now scale according to player progress even while the quest is ongoing.
      Crime rating will only be gained after the rejection of the counter-offer in the quest "Can't Sell Product at a Fair Price".
      Decreased relationship reward for the quest "Overpriced Raw Materials" from 10 to 5.
      Fixed an issue with the quest "Needs Grain Seeds" not giving relationship rewards or penalties.
      Fixed a bug that causes some conversations to not trigger in Manual Laborer Quest.
      Fixed a bug that caused a companion to join the quest duel in the “Notable Wants Daughter Found” quest.
      Prosperity penalty and bonus for Army of Poachers quest are changed from +-100 to +-30.
      Fixed a bug that causes the “Escort Caravan” quest ambush party size to be 0 in some situations.
      Fixed a bug that made the tutorial village headmen disappear.
      Conversations & Encounters
      Fixed a bug that causes ransom broker's initial dialogue to be empty.
      Fixed a bug that opened prisoner conversation missions in a hideout with the lord’s hall background scene.
      Villagers and guards should change their dialogues if the player is lord of their settlement or faction ruler. Fixed a bug that caused lords to comment on raids on their settlements as if the player had been responsible.
      Other
      Basic units will no longer use polearm type of weapons as they were getting too good at stopping cavalry charges.
      Removed the out of place shield from Tacteos' back.
      Some Aserai notables and peasants were wearing out of place armour. This was fixed.
      Changed a few tournament loadout matchups for Battania and Aserai. Fights between all ranged units and ranged versus two-handers are less likely to happen.
      Changed armours and shields of Caravan Guards of Sturgia, Vlandia and Empire.
      Added player spouse death notification.
      Fixed a bug that causes some dancers and beggars to spawn very young.
      Added an option to enable/disable birth, ageing and death in the campaign. With this option enabled no new hero will be born and no one will die in the game.
      Item Modifiers Update:
      While modifiers worked mostly as intended for armours, they did not work correctly for weapons(stats of weapons were not affected by them), that's fixed.
      Not all items had the correct modifiers associated with them, that's fixed.
      Modifiers now affect stack count correctly("large bag of..." works).
      Lame Horse feature was implemented:
      When your horse "goes down" in a mission there is a chance that it will get the Lame modifier, which will affect the stats of it.
      Players can now forfeit board games on the enemy’s turn.
      Improved the replacement of invalid or deleted items with trash items. This may help some corrupted saves and should make it less likely for corruptions of this nature to occur.


      IP属地:山东4楼2020-11-20 11:33
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