"id": "EscapeMalusAllyNextToPrisoner",
"value": -20,
附近有同伴时,减少俘虏逃跑概率
"id": "EscapeMalusInjury",
"value": -20,
俘虏受伤时,减少俘虏逃跑概率
下面以头目匕首为例
"id": "DaggerRareOutlaws",
"name": "Dague du meneur",
"weight": 0.5,
"baseBonus": [],
"props": {
"skill": "SneakyWhirlwind",
"model": "chars/Weapons/Dagger_Rare_Outlaws.fbx"
},
改成
"id": "DaggerRareOutlaws",
"name": "Dague du meneur",
"weight": 0.5,
"baseBonus": [],
"props": {
"skill": "SneakyWhirlwind",
"model": "chars/Weapons/Dagger_Rare_Outlaws.fbx",
"flags": 128
},
其实就是增加最后第二行,头目匕首就能到兄弟会升级了
其他武器护甲也是一样的改法,只不过数量很多,要改很多次
"id": "LootEquipDropProba",
"value": 0.7
战后战利品掉落,之前是多少概率忘记了,我改成0.7就是杀一个人,有70%概率掉一件装备(可能是个烧火棍)
改成1,就是百分百掉落了
"value": -20,
附近有同伴时,减少俘虏逃跑概率
"id": "EscapeMalusInjury",
"value": -20,
俘虏受伤时,减少俘虏逃跑概率
下面以头目匕首为例
"id": "DaggerRareOutlaws",
"name": "Dague du meneur",
"weight": 0.5,
"baseBonus": [],
"props": {
"skill": "SneakyWhirlwind",
"model": "chars/Weapons/Dagger_Rare_Outlaws.fbx"
},
改成
"id": "DaggerRareOutlaws",
"name": "Dague du meneur",
"weight": 0.5,
"baseBonus": [],
"props": {
"skill": "SneakyWhirlwind",
"model": "chars/Weapons/Dagger_Rare_Outlaws.fbx",
"flags": 128
},
其实就是增加最后第二行,头目匕首就能到兄弟会升级了
其他武器护甲也是一样的改法,只不过数量很多,要改很多次
"id": "LootEquipDropProba",
"value": 0.7
战后战利品掉落,之前是多少概率忘记了,我改成0.7就是杀一个人,有70%概率掉一件装备(可能是个烧火棍)
改成1,就是百分百掉落了