It's hard to believe, but in May Armored Warfare will celebrate the two year anniversary since the launch of the Early Access phase of public testing.
From the outset, we have listened to the community and every aspect of the game has been tuned to avoid features that most players find problematic, such as excessive RNG, one-shot artillery, pay-to-win ammunition or progression that is too slow.
虽然有些难以置信,但AW在今年5月就会迎来公开测试的2周年纪念日。
从一开始,我们就在听取玩家社区的意见并对游戏的各个方面进行调整,以避免某些在隔壁饱受诟病的机制,例如过度的随机数,一击毙命的火炮,金币弹以及肝车效率过低,etc.。
From the outset, we have listened to the community and every aspect of the game has been tuned to avoid features that most players find problematic, such as excessive RNG, one-shot artillery, pay-to-win ammunition or progression that is too slow.
虽然有些难以置信,但AW在今年5月就会迎来公开测试的2周年纪念日。
从一开始,我们就在听取玩家社区的意见并对游戏的各个方面进行调整,以避免某些在隔壁饱受诟病的机制,例如过度的随机数,一击毙命的火炮,金币弹以及肝车效率过低,etc.。