更新了, 但是并不是全部块, 有全部装甲块和少数功能块, 玻璃暂不包含, 不过我估计也快了.
196更新日志 原文如下
Hello, Engineers!
Marek's blog post -
https://blog.marekrosa.org/2020/08/space-engineers-server-optimizations.htmlMain Features
Dedicated Server optimizations French and Spanish localization Changes to hitboxes of blocks and armor
New Features and Changes
Added an ability to recolor personal GPS
Added an option to Trash removal to revert boulders as well to prevent save file bloat
Added CPU Load graph to DS remote client
Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
Added load bar to DSGUI to indicate when saves in the list are loading
Added ModAPI support for tiered update for IMyCubeGrid
Added ModAPI support for update timer for IMyFunctionalBlock
Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
Added refresh field to graphs in DS remote client
Added replicable status filter to Entity list Admin screen
Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
Added tier update system timers to blocks SBC (empty by default)
Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
Optimized Batteries
Optimized Character sounds, animations and aiming position for DS
Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
Optimized Connector/ Ejector, they are now tiered update blocks
Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
Optimized Jump drive
Optimized Landing gear
Optimized MyAdvancedDoor (used exclusively by mods)
Optimized Nuclear reactors, they pull fuel differently from the conveyor system
Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
Optimized Parachute hatch
Optimized production blocks, they pull/push items differently and are all tiered update blocks
Optimized Projector and Console blocks, they react to player presence tier
Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
Optimized Sound blocks and Jukebox on DS
Optimized the way how clients join the server
Optimized Thruster damage and particles, thrusters are now tiered blocks
Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
Optimized Weather System
Copy to clipboard copies the color of the personal GPS as well
Crashes and Fixes
Fixed a crash at MySectorWeatherComponent.ProcessDecoys
Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
Fixed a crash when lightning strikes during heavy snow storms
Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
Fixed a crash when trying to update a ship drill after it was already removed by trash removal
Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
Fixed add plugin button in DSGUI doing nothing
Fixed an issue in door physics which leads to unintended forces
Fixed an instance of Someone else is using this ship
Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
Fixed blocks with animated parts not being grindable with Ship grinders
Fixed Chinese language not working until game restart
Fixed DS ignoring remote client commands
Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
Fixed Ejectors not producing sound on DS
Fixed missing pressurisation effects on Small grids
Fixed NPC pathfinding properly instead of previous hotfix
Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
Fixed particles being refreshed when returning from ESC menu
Fixed projected grids light blocks actually emitting lights
Fixed Rotor displacement being available through ship toolbar for Hinges
Fixed Spiders and Wolves having bank accounts
Fixed Survival Kits not counting as grids with respawn point for Trash Removal
Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
Fixed UI for non-editable GPS to really be non-editable
Support site issues
Fixed a crash when placing a block as spectator without a character
Fixed background UI opacity affecting selection highlight
Fixed character skins not being reapplied when switching to female for the first time
Fixed construction progress UI disappearing in specific cases
Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
Fixed duplication of welders in the contract UI
Fixed faction members not being able to control faction shared Remote control
Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
Fixed HUD not updating when welding finished
Fixed hydrogen bottles not updating when used
Fixed inability to access Dead Engineer inventory
Fixed inability to delete changed personal GPS (it was not synced to server)
Fixed ModSDK not being able to compile mods with scripts
Fixed red damage effect getting stuck on screen
Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
Fixed Ship drills not being able to drill into meteor craters
Fixed Small Hinge block hitbox issues with other attached blocks
Fixed sound being looped on production blocks even when not producing
Fixed Sound block stop sound button not working on DS
Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
Fixed warnings and messages not being sorted and updating too frequently
Updated Collison (Completed)
All armor blocks have received an update to collision models as well as the specific blocks listed below. These collision updates are an ongoing process.
Small Blocks
Decoy
Merge block
O2/H2 generator
Parachute Hatch
Scifi small Ion thruster
Small battery
Small Hydrogen thrust
Warhead
Large Blocks
Artificial mass
Assembler
Battery
Conveyor Sorter
Jump Drive
Merge Block
O2/H2 generator
Oxygen Tank
Rocket Launcher
Small Cargo Container
Small Hydrogen Tank