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关于SE官方测试中的碰撞体积更新

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简单说就是防爆块的那一点点缝不再需要了, 新碰撞体积下, 普通方块之间可以"严丝合缝"的密闭. 各种喜欢造门和变形机构的同好有福了. (好多机构要重做,,, 噩梦...)


1楼2020-08-07 16:00回复
    这可真是一个很棒的改动。很多设计可以实现了


    IP属地:四川2楼2020-08-07 16:30
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      2025-09-07 23:31:46
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      这个不错 转子铰链门终于不鬼畜了 可以上座舱盖了


      IP属地:英国来自Android客户端3楼2020-08-07 18:52
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        已经更新了吗?


        来自Android客户端4楼2020-08-07 22:49
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          更新了, 但是并不是全部块, 有全部装甲块和少数功能块, 玻璃暂不包含, 不过我估计也快了.
          196更新日志 原文如下
          Hello, Engineers!
          Marek's blog post - https://blog.marekrosa.org/2020/08/space-engineers-server-optimizations.html
          Main Features
          Dedicated Server optimizations French and Spanish localization Changes to hitboxes of blocks and armor
          New Features and Changes
          Added an ability to recolor personal GPS
          Added an option to Trash removal to revert boulders as well to prevent save file bloat
          Added CPU Load graph to DS remote client
          Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
          Added load bar to DSGUI to indicate when saves in the list are loading
          Added ModAPI support for tiered update for IMyCubeGrid
          Added ModAPI support for update timer for IMyFunctionalBlock
          Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
          Added refresh field to graphs in DS remote client
          Added replicable status filter to Entity list Admin screen
          Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
          Added tier update system timers to blocks SBC (empty by default)
          Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
          Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
          Optimized Batteries
          Optimized Character sounds, animations and aiming position for DS
          Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
          Optimized Connector/ Ejector, they are now tiered update blocks
          Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
          Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
          Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
          Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
          Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
          Optimized Jump drive
          Optimized Landing gear
          Optimized MyAdvancedDoor (used exclusively by mods)
          Optimized Nuclear reactors, they pull fuel differently from the conveyor system
          Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
          Optimized Parachute hatch
          Optimized production blocks, they pull/push items differently and are all tiered update blocks
          Optimized Projector and Console blocks, they react to player presence tier
          Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
          Optimized Sound blocks and Jukebox on DS
          Optimized the way how clients join the server
          Optimized Thruster damage and particles, thrusters are now tiered blocks
          Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
          Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
          Optimized Weather System
          Copy to clipboard copies the color of the personal GPS as well
          Crashes and Fixes
          Fixed a crash at MySectorWeatherComponent.ProcessDecoys
          Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
          Fixed a crash when lightning strikes during heavy snow storms
          Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
          Fixed a crash when trying to update a ship drill after it was already removed by trash removal
          Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
          Fixed add plugin button in DSGUI doing nothing
          Fixed an issue in door physics which leads to unintended forces
          Fixed an instance of Someone else is using this ship
          Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
          Fixed blocks with animated parts not being grindable with Ship grinders
          Fixed Chinese language not working until game restart
          Fixed DS ignoring remote client commands
          Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
          Fixed Ejectors not producing sound on DS
          Fixed missing pressurisation effects on Small grids
          Fixed NPC pathfinding properly instead of previous hotfix
          Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
          Fixed particles being refreshed when returning from ESC menu
          Fixed projected grids light blocks actually emitting lights
          Fixed Rotor displacement being available through ship toolbar for Hinges
          Fixed Spiders and Wolves having bank accounts
          Fixed Survival Kits not counting as grids with respawn point for Trash Removal
          Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
          Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
          Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
          Fixed UI for non-editable GPS to really be non-editable
          Support site issues
          Fixed a crash when placing a block as spectator without a character
          Fixed background UI opacity affecting selection highlight
          Fixed character skins not being reapplied when switching to female for the first time
          Fixed construction progress UI disappearing in specific cases
          Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
          Fixed duplication of welders in the contract UI
          Fixed faction members not being able to control faction shared Remote control
          Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
          Fixed HUD not updating when welding finished
          Fixed hydrogen bottles not updating when used
          Fixed inability to access Dead Engineer inventory
          Fixed inability to delete changed personal GPS (it was not synced to server)
          Fixed ModSDK not being able to compile mods with scripts
          Fixed red damage effect getting stuck on screen
          Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
          Fixed Ship drills not being able to drill into meteor craters
          Fixed Small Hinge block hitbox issues with other attached blocks
          Fixed sound being looped on production blocks even when not producing
          Fixed Sound block stop sound button not working on DS
          Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
          Fixed warnings and messages not being sorted and updating too frequently
          Updated Collison (Completed)
          All armor blocks have received an update to collision models as well as the specific blocks listed below. These collision updates are an ongoing process.
          Small Blocks
          Decoy
          Merge block
          O2/H2 generator
          Parachute Hatch
          Scifi small Ion thruster
          Small battery
          Small Hydrogen thrust
          Warhead
          Large Blocks
          Artificial mass
          Assembler
          Battery
          Conveyor Sorter
          Jump Drive
          Merge Block
          O2/H2 generator
          Oxygen Tank
          Rocket Launcher
          Small Cargo Container
          Small Hydrogen Tank


          5楼2020-08-08 07:15
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            快乐,把舱门都变成暗门


            IP属地:北京来自Android客户端6楼2020-08-08 08:54
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              啥时候把人物的碰撞箱改成视觉大小有缝钻不过去真是太痛苦了


              IP属地:广东来自手机贴吧7楼2020-08-08 22:22
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                还没有避雷针吗


                IP属地:英国来自Android客户端8楼2020-08-10 01:28
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