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关于SE官方测试中的碰撞体积更新

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简单说就是防爆块的那一点点缝不再需要了, 新碰撞体积下, 普通方块之间可以"严丝合缝"的密闭. 各种喜欢造门和变形机构的同好有福了. (好多机构要重做,,, 噩梦...)


1楼2020-08-07 16:00回复
    更新了, 但是并不是全部块, 有全部装甲块和少数功能块, 玻璃暂不包含, 不过我估计也快了.
    196更新日志 原文如下
    Hello, Engineers!
    Marek's blog post - https://blog.marekrosa.org/2020/08/space-engineers-server-optimizations.html
    Main Features
    Dedicated Server optimizations French and Spanish localization Changes to hitboxes of blocks and armor
    New Features and Changes
    Added an ability to recolor personal GPS
    Added an option to Trash removal to revert boulders as well to prevent save file bloat
    Added CPU Load graph to DS remote client
    Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
    Added load bar to DSGUI to indicate when saves in the list are loading
    Added ModAPI support for tiered update for IMyCubeGrid
    Added ModAPI support for update timer for IMyFunctionalBlock
    Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
    Added refresh field to graphs in DS remote client
    Added replicable status filter to Entity list Admin screen
    Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
    Added tier update system timers to blocks SBC (empty by default)
    Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
    Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
    Optimized Batteries
    Optimized Character sounds, animations and aiming position for DS
    Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
    Optimized Connector/ Ejector, they are now tiered update blocks
    Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
    Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
    Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
    Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
    Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
    Optimized Jump drive
    Optimized Landing gear
    Optimized MyAdvancedDoor (used exclusively by mods)
    Optimized Nuclear reactors, they pull fuel differently from the conveyor system
    Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
    Optimized Parachute hatch
    Optimized production blocks, they pull/push items differently and are all tiered update blocks
    Optimized Projector and Console blocks, they react to player presence tier
    Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
    Optimized Sound blocks and Jukebox on DS
    Optimized the way how clients join the server
    Optimized Thruster damage and particles, thrusters are now tiered blocks
    Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
    Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
    Optimized Weather System
    Copy to clipboard copies the color of the personal GPS as well
    Crashes and Fixes
    Fixed a crash at MySectorWeatherComponent.ProcessDecoys
    Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
    Fixed a crash when lightning strikes during heavy snow storms
    Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
    Fixed a crash when trying to update a ship drill after it was already removed by trash removal
    Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
    Fixed add plugin button in DSGUI doing nothing
    Fixed an issue in door physics which leads to unintended forces
    Fixed an instance of Someone else is using this ship
    Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
    Fixed blocks with animated parts not being grindable with Ship grinders
    Fixed Chinese language not working until game restart
    Fixed DS ignoring remote client commands
    Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
    Fixed Ejectors not producing sound on DS
    Fixed missing pressurisation effects on Small grids
    Fixed NPC pathfinding properly instead of previous hotfix
    Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
    Fixed particles being refreshed when returning from ESC menu
    Fixed projected grids light blocks actually emitting lights
    Fixed Rotor displacement being available through ship toolbar for Hinges
    Fixed Spiders and Wolves having bank accounts
    Fixed Survival Kits not counting as grids with respawn point for Trash Removal
    Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
    Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
    Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
    Fixed UI for non-editable GPS to really be non-editable
    Support site issues
    Fixed a crash when placing a block as spectator without a character
    Fixed background UI opacity affecting selection highlight
    Fixed character skins not being reapplied when switching to female for the first time
    Fixed construction progress UI disappearing in specific cases
    Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
    Fixed duplication of welders in the contract UI
    Fixed faction members not being able to control faction shared Remote control
    Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
    Fixed HUD not updating when welding finished
    Fixed hydrogen bottles not updating when used
    Fixed inability to access Dead Engineer inventory
    Fixed inability to delete changed personal GPS (it was not synced to server)
    Fixed ModSDK not being able to compile mods with scripts
    Fixed red damage effect getting stuck on screen
    Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
    Fixed Ship drills not being able to drill into meteor craters
    Fixed Small Hinge block hitbox issues with other attached blocks
    Fixed sound being looped on production blocks even when not producing
    Fixed Sound block stop sound button not working on DS
    Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
    Fixed warnings and messages not being sorted and updating too frequently
    Updated Collison (Completed)
    All armor blocks have received an update to collision models as well as the specific blocks listed below. These collision updates are an ongoing process.
    Small Blocks
    Decoy
    Merge block
    O2/H2 generator
    Parachute Hatch
    Scifi small Ion thruster
    Small battery
    Small Hydrogen thrust
    Warhead
    Large Blocks
    Artificial mass
    Assembler
    Battery
    Conveyor Sorter
    Jump Drive
    Merge Block
    O2/H2 generator
    Oxygen Tank
    Rocket Launcher
    Small Cargo Container
    Small Hydrogen Tank


    5楼2020-08-08 07:15
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